HIGH DEFINITION 3D FROM REALITY

Autodesk ReMake

(formerly known as Autodesk® Memento)

Video-remake-v1

ReMake is an end-to-end solution for converting reality captured with photos or scans into high-definition 3D meshes. These meshes that can be cleaned up, fixed, edited, scaled, measured, re-topologized, decimated, aligned, compared and optimized for downstream workflows entirely in ReMake. It handles reverse engineering as support for design and engineering, for asset creation for AR/VR, film, game, art, for archiving and preserving heritage, digital fabrication or publishing interactive experiences on the Web and mobile.

ReMake plays well with Autodesk® ReCap 360, helping clean up, fix, edit, optimize and prepare the generated meshes from laser scans or photos for downstream use.

ReMake simplifies complex processes since it was designed for users who require top-quality digital models of real-life objects but have little or no 3D modeling expertise. For those with greater expertise, ReMake offers tools to dig deeper. For the first time, Reality Computing is scalable and accessible to a wide variety of users.

USE CASES

  • Design / ENGINEERING

    (Fusion 360) Digitize physical prototypes for further exploration and visualization options, further design, personalized designs/repairs, to check the fit of designed parts to be added to real objects, as the start of new designs, and for decorative add on’s to CAD models.
  • Inspection / Monitor change

    Inspect the accuracy of 3D printed objects vs. designed objects when 3D printing replacement parts and allow scientists to compare thedifference between two captures over time.
  • Media & Entertainment

    (Maya, Mudbox, 3dsMax, 3rd party) Easy asset creation, digitizing physical prototypes for fabrication in different scales/materials, and for asset prep for AR/VR.
  • Archiving
    (heritage, science, art)

    Digitize cultural and natural heritage for archiving, preservation, conservation and education.
  • Medical
    Industry

    Design personalized medical equipment and accessories.
  • 3D Printing
    / CNC

    Easy preparation of 3D models generated in ReMake or imported from other reality or modeling applications for 3D printing.

WHY REMAKE?

Scanners and cameras are ubiquitous and they let us digitize the world around us. Creating useful and meaningful 3D models from reality can be a tedious process that is slow, requires expertise and use of multiple and expensive solutions. ReMake aims to simplify that process and thus make Reality Computing scalable and accessible to a variety of users.


ReMake addresses the ability to:

  • SIMPLIFY

    Streamline tedious workflows to create high definition 3D models from sensors (photos or scans) that involve multiple outdated, complex, and expensive tools that require high expertise or training.

  • HANDLE BIG MESH

    Visualize, handle, analyze, fix, optimize and share very large 3D mesh models. Large, heavy meshes are the standard result when converting reality data to high definition 3D. These large models can be cumbersome to other software, mobile devices, and the Web.

  • PREPARE TO PUBLISH

    ReMake offers a smart and easy way to optimize and prepare high definition 3D meshes for various downstream workflows, and has an integrated toolset for high definition 3D printing.

Autodesk Memento Gallery

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This Service may incorporate or use background Autodesk technology components. For information about these components, click here: http://www.autodesk.com/cloud-platform-components

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Third-Party Software Credits and Attributions

Ruby gems is Copyright (c) Chad Fowler, Rich Kilmer, Jim Weirich and others. Portions copyright (c) Engine Yard and Andre Arko

bootstrap-select.js is Copyright (C) 2013 bootstrap-select

Backbone.js is Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloud

Apple-Style Flip Counter is Copyright (c) 2010 Chris Nanney

imagesLoaded is Copyright © 2013 David DeSandro

jQuery is Copyright 2013 jQuery Foundation and other contributors http://jquery.com/

jQuery timepicker addon is Copyright (c) 2013 Trent Richardson

jQuery ColorBox is Copyright (c) 2013 Jack Moore

jQuery.gritter is Copyright (c) 2013 Jordan Boesch

Masonry is Copyright (c) 2013 David DeSandro

Underscore is Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative

Reporters & Editors

underscore_string is Copyright (c) 2011 Esa-Matti Suuronen esa-matti@suuronen.org

Icanhaz.js is ICanHaz.js is Copyright (c) 2010 Henrik Joreteg (Mustache and Mustache.js are Copyright (c) 2009 Chris Wanstrath (Ruby) and Copyright (c) 2010 Jan Lehnardt (JavaScript) respectively)

PhusionPassenger is Copyright (c) 2010-2013 Phusion

All the above software components are licensed under the MIT license.

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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Portions relating to lightbox are licensed under Creative Commons Attribution 2.5 License (http://creativecommons.org/licenses/by/2.5/). Lightbox was authored by Lokesh Dhakar (lokeshdhakar.com).